fsaltunyuva.github.io
fsaltunyuva.github.io
github.io page for blog posts.
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Foveated Rendering in Ray Tracing (Term Project)
Hello again, I will be focusing on Foveated Rendering in Ray Tracing for my term project. Although I know about the concept of Foveated Rendering and its applications, I have been wanting to implement it from scratch for some time to discover different methods or perspectives that could be added to or contribute to the technique, and my ray tracer project was a great opportunity for that.
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Ray Tracing Adventure Part 6 (Homework 6)
Hello again, I will continue my ray tracing adventure with Part 6, focusing on implementing features:
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Ray Tracing Adventure Part 5 (Homework 5)
Hello again, I will continue my ray tracing adventure with Part 5, focusing on implementing features:
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Ray Tracing Adventure Part 4 (Homework 4)
Hello again, I will continue my ray tracing adventure with Part 4, focusing on implementing features:
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Ray Tracing Adventure Part 3 (Homework 3)
Hello again, I will continue my ray tracing adventure with Part 3, focusing on implementing features:
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Ray Tracing Adventure Part 2 (Homework 2)
Hello again, I will continue my ray tracing adventure with Part 2, focusing on implementing features:
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Ray Tracing Adventure Part 1 (Homework 1)
Hi, I’m Furkan Safa Altunyuva. This blog will be about the bugs, interesting situations, and steps I’ve encountered while developing my own ray tracer.